Escape University

Published:

Technologies: Java, libGDX, Gradle, Tiled Maps, LWJGL3, GWT, Git

Duration: Sep. 2025 – Nov. 2025

Description

Built a 2D campus-themed adventure game with tile-based maps, character animations, and interactive collectibles. The game features an immersive campus environment with dynamic gameplay mechanics.

Key Features

  • Tile-based map system using Tiled Maps for level design
  • Character animations and interactive collectibles
  • Dynamic lighting system using frame buffer rendering for torch mechanics and environmental effects
  • AI companion system with pathfinding algorithms and behavior-state management
  • Cross-platform deployment pipeline for desktop (LWJGL3) and web (GWT) platforms

Technical Highlights

  • Game Engine: libGDX framework for cross-platform game development
  • Map Design: Tiled Maps for efficient level creation
  • Graphics: Frame buffer rendering for advanced lighting effects
  • AI: Pathfinding algorithms for companion behavior
  • Deployment: Multi-platform support (Desktop and Web)