Escape University
Published:
Technologies: Java, libGDX, Gradle, Tiled Maps, LWJGL3, GWT, Git
Duration: Sep. 2025 – Nov. 2025
Description
Built a 2D campus-themed adventure game with tile-based maps, character animations, and interactive collectibles. The game features an immersive campus environment with dynamic gameplay mechanics.
Key Features
- Tile-based map system using Tiled Maps for level design
- Character animations and interactive collectibles
- Dynamic lighting system using frame buffer rendering for torch mechanics and environmental effects
- AI companion system with pathfinding algorithms and behavior-state management
- Cross-platform deployment pipeline for desktop (LWJGL3) and web (GWT) platforms
Technical Highlights
- Game Engine: libGDX framework for cross-platform game development
- Map Design: Tiled Maps for efficient level creation
- Graphics: Frame buffer rendering for advanced lighting effects
- AI: Pathfinding algorithms for companion behavior
- Deployment: Multi-platform support (Desktop and Web)
